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All About JerryFebruary 26 手掌脱皮的治疗怎样唱好卡拉OK 1.什么是“卡拉OK” “卡拉OK”一词是日语的音译,它是日语“Kara”(空)和英语“ ORCHESTRA”(管弦乐队)的临时组合,意思是“无人伴奏乐队”,也有人称它为“歌唱伴奏机 ”,台湾同胞将它音译为“卡拉OK”。是一种现代的综合性娱乐形式。 “卡拉OK”是一种伴奏系统,演唱者可以在预先录制的音乐伴奏下参与歌唱。“卡拉OK”能通过声音处理使演唱者的声音得到美化与润饰,当再与音乐伴奏有机结合时,就变成了浑然一体的立体声歌曲。这种伴奏方式,给歌唱爱好者们带来了极大的方便和愉悦。 2.话筒的使用 话筒是“卡拉OK”的传声媒介,更是通俗唱法必不可少的传声手段。话筒的使用,对通俗唱法演唱者显得尤为重要。话筒可以扩大音量、放大优点,也可以破坏音色而暴露弱点。通俗唱法中有经验的歌手,不仅会运用话筒来扩送声音,还会运用话筒来表达感情,体现声音运用技巧。话筒的使用要注意以下几点: 其一,关于音量。音量的大小控制是话筒使用的关键。一般来说音量要略微控制一些,即演唱者比平时不用话筒时演唱要音量小一些。这种控制的音量要保持高、中、低三个声区的和谐统一,因为伴奏音乐始终调在一个音量强度上,如果三个声区的音量不统一,便会在高音或低音出现或强或弱的声音效果,就影响了歌曲的完整性。有的演唱者或高音较差,或低音较弱,亦可根据自己的情况,运用话筒离嘴的远近来进行调节。这种调节还要视音响的灵敏度而定。另外,气声唱法的歌曲,必须将话筒靠近嘴边,以便更能表现这种唱法的特色。 其二,关于呼吸。呼吸在话筒上的体现是十分灵敏的。尤其是对于灵敏度高的话筒,轻轻的呼吸通过话筒便发出较大的声响。通俗唱法的歌曲中,有的歌曲需要有明显的换气声,以帮助表达歌中的情绪,有的更是用气声为主的用嗓方法来演唱的。这类歌曲,呼吸不仅仅是换气,而是歌唱情感表现的一部分。大部分歌曲,则都需用轻吸气的方法来换气,以免换气声大而破坏歌曲的流畅和谐,影响观众的欣赏情绪。 其三,关于咬字吐字。由于话筒的灵敏度,咬字过重便会发出“砰砰砰”的噪声,尤其是“喷口”较重的字,如“背”“怕”“把”等字,字头过重就会产生这种噪音。这个问题的解决可以多拿话筒进行练习,找到一个准确的角度及话筒与嘴唇的距离。一般是话筒与身体成45°角,这种姿态也比较随意和自然。拿得太高手臂发僵,甚至挡住鼻子和脸部,拿太低声音和咬字传不出去,且拘谨。 3.伴奏带的选择 随着科学技术的发达,“卡拉OK”伴奏带的品种和形式也日趋多样。一般常用的伴奏带有以下四种: 第一种是“卡拉OK”录音带。这里又分几类:一类是最常用也是最早为我国歌迷熟悉和采用的一种游戏带,它采用两轨双声道制成,一声道为伴奏音乐,另一声道为人声演唱,立体声效果比较好,是演唱会和比赛中常用的一种伴奏形式。它携带方便,适用于普通卡座式录音机。还有一类是音声多重盒式卡带,即采用四声轨制成,两轨为立体声卡拉OK伴奏曲,另两轨为有人声演唱和伴奏音乐的歌曲。这种盒式卡带专门有为之相配套使用的音声多重的录音机,可以使初学者不但能很好地模仿原唱的技法,还可以欣赏到原唱的水平与风采。 第二种是“卡拉OK”录像带。这种“卡拉OK”录像带是配合放像机使用的游戏带,可以放出音乐伴奏和与之相吻合的画面及变色字幕,以便随时提示演唱者歌词。 第三种是“卡拉OK”镭射唱片(简称CD)。它是通过激光及电子技术的精密组合制成的一种超高保真数字立体声伴奏唱片,其立体声效果比录音带更好。 第四种为“卡拉OK”镭射影碟(简称LD),这是一种利用激光技术和电子技术制作的声像组合“卡拉 OK”伴奏软件,它的超高保真音响和高清晰度画面,创造了一个声像相谐的整体。它的音乐和画面是将磁信号转为光信号,不但能保持原有的清晰度,而且几乎是永不磨损,永不衰减。 以上四种伴奏带形式,只要有与之相配套的录音机和音响、电视机便可使用。在购置这些设备时,最好能向音响专家咨询,以避免出差错。 4.演唱时的定调 一般来说任何歌曲的演唱,都应按曲谱上规定的调唱,因为一首歌曲的情绪与音调的高低有直接关系,作曲家们定的调,也正是演唱者最能发挥声音的高度。若随便降调或升调,都会影响歌曲的表现。但,初学歌唱或未经声乐训练的演唱者,往往调高了上不去。遇到这种情况可以降半个调或一个调。比如⟪千万次地问⟫,原调是BA调,若担心后面的高音上不去,可以降低半个或一个调,即唱G或BG调,以保证后面的高音唱好。 歌唱的改调,可以在“卡拉OK”设备中的变调控制系统中进行。一般来讲,“卡拉OK”视盘上都没有注明某一首歌曲的调,演唱者每演唱一首歌曲之前,都应提前试调,找到歌曲中的最高音,并进行试唱。若高了可降调,若低了可升调。这种可以升、降调的设备,叫做单机变调器。这种单机变调器,只要串接到音源输出和扬声器之间,便可以把录音带、录像带、镭射唱盘及镭射影碟的伴奏音乐任意转换调,并且能保持原有歌曲的速度 December 31 10 thing u should know about blogIn essence, when you begin to blog, you're publishing your own work. You're making a statement to an enormous audience that will shine a spotlight on your company and your credibility as an expert. With so much at stake, building a weblog into your marketing arsenal can seem intimidating. To help lessen the anxiety you might feel about blogging, we went out to three experts in the field to uncover the top 10 things you should know before you blog. These tips should help better prepare you for writing and maintaining a weblog for your business.
Once you know the ropes, blogging is easy -- and fun. It's an opportunity for you to establish meaningful conversations with potential and existing customers. And it offers you a instant platform to share your knowledge and expertise with the world at large.
December 30 Spills but no thrillsSpills but no thrills
Who could ever forget cult classics like Monkey Island and Day of The Tentacle from LucasArts, and the King’s Quest series from Sierra Games? So, there was a certain amount of trepidation mixed with nostalgia when I
picked up a copy of Future Games’ Nibiru: Age of Secrets. A remake The main character in the game is Martin Holan, a young archaeologist and linguistics student who is destined to a boring life cooped up in musty libraries poring through backlogged archives. That is, until he receives an unexpected phone call from his famous scientist uncle, Francois de Wilde. The old man is ecstatic about a mysterious World War II underground tunnel that has been unearthed in Bohemia, and he believes that it has something to do with Nibiru. According to ancient Sumerian legends, Nibiru is the twelfth planet in the solar system and it is supposed to herald the apocalypse. His uncle wants Martin to investigate and this kicks off a thrilling adventure around the globe to uncover the secret behind Nibiru. Linear gameplay Most of the time, you are usually required to talk to somebody or do something before you can proceed with the next task. For example, in the military camp in Bohemia, you will not be able to pick up some edible mushrooms until a guard tells you that he is hungry. And you will be limited to only a few areas until you have accomplished the tasks given to you. Although this style of gameplay is good for beginners, veterans might find it a little restrictive. Clues are mostly derived from items that are picked up and observed, and the controls are very straightforward. Walking around, picking up stuff and talking to other characters are achieved through the left mouse button although there are times when you have to use the right mouse button to examine objects further. The cursor changes to yellow if an object is “clickable,” and like most adventure games, the game quickly degenerates to lots of pixel hunting. Easy start However, the challenge factor of the puzzles follows a progressive pace and by the time you reach the midpoint, it gets a little more exciting as time limits are imposed on certain tasks. For example, in one scene, you have to figure out how to save Martin, who has been handcuffed to pipes inside an exploding warehouse, from a fiery death. Even if you didn’t make it within the time limit, the whole sequence will restart until you get it right. When you reach near the end of the game, you will be hit with a few Rubik’s Cube-like puzzles that might just leave you wanting to yank your hair out. Also, most of the conversations in Nibiru are not interactive so be prepared to sit through many protracted and tiresome chats between Martin and other characters in the game. Wanting graphics And the cutscenes in Nibiru were incredibly dull. IMHO, cutscenes, if rendered nicely, usually offer enjoyable interludes and is essential for advancing the momentum of the game. With today’s sophisticated level of 3D animation and modelling, I could not help but feel short changed – like a dismayed child who is treated to Oreo cookies without the cream. The background music in the game is mostly ambient sounds and is nothing to shout about – it didn’t create and an immersive enough experience for me. Additionally the voice acting in the game wasn’t much better. Martin sounded constipated most of the time and there was a female beggar who spoke in an exaggerated Cockney accent in the streets of France. However, most of the other characters sounded a lot better than Martin. Letdown The game experience was mostly spoilt by several imperfections in the game’s slipshod delivery. To get your money’s worth, this game is best played at a leisurely pace with lots of patience. It also helps if you have an interest in conspiracy theories, paranormal-related mysteries and ancient civilisations :-). And if you are willing to reduce your expectations low enough, Nibiru might even turn out be a reasonably fun adventure game. If anything, it will provide some relief for those who have been itching to get their hands on a decent adventure game. Pros: Linear gameplay; you cannot “die” in the game. Cons: Wooden acting; lacklustre graphics; no background music.
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